today at college i was focusing on textures for my enviroment and character. Instaid of spending millenia unwrapping my robot, i use the materiel editor to create the textures... same with the enviroment. Except for the wooden boxes and the iron girders.
I focused nearly all that texturing time on practicing/experimenting with Cell Shading, to give it the cartoon-edged look that i originaly aimed for. As far as i got with it on my own, it looked a bit like Futurama or Fairytale Fights. However, after showing Will from the other class how to do the cell shading, he taught me about Mental Rays and the sorts. We then pretty much combined the two and got an awesome outcome, especially the.. double.. render(?) thing that after like 10 seconds in photoshop, came out all awesome xD




Anyway.. look at the pictuuures :D
