Wednesday, 14 April 2010

Smaug Walker Mk.I

And so here it is the nearly final model to the chicken walker tank thingy. I think it's turned out pretty good, despite the annoyances i've had with it and whatnot. I changed the feet so that most of the foot is towards the front. This is then balanced out by shifting forward the body's center of gravity. And to my own theory, it should be able to move quicker and more nimble. The joints that connect the upper legs to the body are just a couple of cylindars and i haven't put in the pistons and hinge joint, but i'll fix that once i want to animate it fully. The body is quite similar to the BF2142 walker, however the guns stick out the sides, which is alot more like mech warriors. The weapons are just quickly done fo show.. an 8 missle pack and a 30mm gatling gun. I'll change them soon and make this beast more devastating and more fitting for it's name (Smaug is the dragon from 'The Hobbit' by the way). The visor/eyes/cockpit was my first thought when i started modelling the body. I originally intended for a large cockpit screen like on an X-wing, but slanted 45 degrees forward, however i ended up going for a harder target to hit... robotic eyes, where there will be screens on the inside. Here's some photos and a little 2 second animation of it.



CELL SHADING
Now, i've been experimenting for the last two days with basic cell shading, and i applied it to the walker pretty quickly (was in a rush) and i came up with some pretty cool results. The glare from the light was a little intense, but good enough for a quick render.
Here are some examples of my Cell shading results and a similar 2 second animation of it cell shaded.




;DDDDDDD

Thursday, 1 April 2010

Chicken Walker

Here's just something i HAD to model xD
i've been doodling out different legs and joints for a heavy legged chicken walker
don't know what a chicken walker is? it's a mech/mecha with backwards pointing knee joints (use the starwars AT-ST walker as a reference).

The feet need a bit of work, and i'll need to change the leg-foot joint, but this is just a quickie i did in about an hour. anyhoo.. it's been short, but here they are..

And then here are some drawings and reference pictures.....

Thursday, 25 March 2010

Every game needs a box!

Well, at least my game does!
hence the name BOX. xD

This is just a quick post showing off my quick-ish box, which will be multiplied.. ALOT for my game trailer enviroment. The enviroment will look something like the warehouse from Indiana Jones 1 and 4. So here it is! baaa bada baaaaaaa!

And here's some of his friends! xD
:DDDDDDDDDD

Byauta's Steam Rifle

Well here we are after no posts for a MONTH -_-
yes yes yes i know it's teeeeeeeeerrible!
but whatever

Here, i have the gun that i have made for my robot/droid Byauta-Bravo. It is an entirely new concept of deadly water guns. The round fired from the gun is not propelled by a minor explosive in the shell, but by super-heating a shell filled with water and causing it to fire out the round from the presure of the steam created. It sounds absurd, and as we all know (i think), water doesn't turn to steam instantly. But this is where science fiction steps in. There are heating plates around the shell casing, which using the same fuel cells Byauta uses, sends a pulse of an instant 300 degrees C straight through the round.

The design was first thought to be a pistol/sub-machine gun (a machine gun that fires pistol rounds, for you dumb dumbs lol). The shape changed into more of an Assault Rifle, and there it stayed. Originally it used ordinary ordinance with gunpowder in the bullet shells, and when the heat pulse hit the gunpowder, it ignited. This idea removed the firing pin from the back, so the empty bullet shell could be ejected out the backof the gun, rather than the sides. However, an idea swished through my brain, and here we have the steam gun!
Now... enough rambling, lets get on to the pictures! yaaay!

^A simple diagram of how the gun would work.^

Wednesday, 24 February 2010

Byauta_Bravo Operational!

And here he is at long last! I got some quick renders of the finished model for my robot Byauta Bravo from the game BOX. (brought to you by EPIC_LEGEND inc).
I've given him a next to black grey paint job with some lighter grey highlights, and a shining Gold for the details, such as the joints and wing feathers. Oh yeah, he has wings now. I might change the colours back to the origonal design of a very pale blue with rusted edges and battle scars, however i really like this and he looks more like a military grade machine this way if you ask me xD.
I need opinions people! I asked about the colours and got a very poor response! If you don't wanna comment or CAN'T, then send me an email and i'll be happy to read it!
spacegazer@hotmail.co.uk
And without further ado...

T-Shirt Design

Well well well
what's this?
something not college related?
oooooh wowee!
I'm making a few designs for T-shirts to make and i want to know what you think and whay should be done to improve them in whatever way! Here's a couple designs just now and i'll ost more sooon!
Ejnoy :D

Here's the LEGEND shirt
Front and Back
LEGEND in Japanese
and
Byauta's Wings from my game BOX.






And Heres the SOS BRIGADE shirt
Front and back
BRIGADE LEADER in Japanese
and
The SOS Brigade's Emblem
from The Melancholy Of Haruhi Suzumiya





:DDD

Monday, 22 February 2010

Finished Ship: Bx-03 Emissary

Well here it is. The final model of my jet engine propelled stealth torpedo boat thing!! The texturing is of a similar design to my Manta Glider, with the glowing cracks and patterns. On the underside of the ship, there's six super mega DEATH torpedos of doom that just hover over the water surface. The ship is a twin hulled boat that has a large jet engine that runs right through the main body of the ship and out the top/back and under the wing.
There was an obvious problem that i knew would happen before beginning the texturing. The text on the half that i textured was reversed on the opposite side. But oh well, i think this turned out quite decent to be honest.
And thus, this brings an end to our 'boat and plane low poly project'. T'was fun.