Tuesday 26 April 2011

Friday 28 May 2010

BOX. Trailer... Final HNC 3D Submission

Hey heyyy.. it's been exactly 3 weeks since my last upload. Been rushing around with too much on the brain. But now i'm frreeeee from this project.
I may come back to this at some point in my spare time, who knows.. but i'm pretty pleased with my end result. I could've done alot better if i'd gotten 3DS Max earlier than 4 days ago.. but i'm happy and people like it, so that's alrighty!
This is just a short post today, so i'll leave you with my video
And it's low quality cause of stuff ;P

Friday 7 May 2010

Main BOX.

Even though it's pretty late into the project, with only 3 weeks left to go until the final submission, i still had a couple of items to model. So instaid of listening to and practicing walking animation, i directed all my time to my quick broom and the main box, where the game is set in. Although it was extra time anyhow, and it'll get repeated on Monday.
Anyhoo, i've got pretty much everything cell shaded now and working pretty well. However, i needed to model a box that could open and have an inside, and also look i little unique, so i couldnt just take a duplicate of the boxes lying around the warehouse.
A texture change has happened, where as instaid of the warehouse being filthy, and the box room being sealed off and lit up much like the rooms in portal (kinda all medical and clean).. i changed it around to a more cleaner yet cluttered warehouse, and a sealed off and long forgotten room containing a grimy and a little bit rusty metal box.
Anyway, drop some suggestions and i'll look into them!
And Here's a couple pictures to keep you entertained...



Oh, and i've remade the logo... (for the better i think).
^^^NEW LOGO^^^

WW OLD LOGO WW

:DDDDD

Friday 30 April 2010

Cell Shade Success!

Here we are again! wowee xD
today at college i was focusing on textures for my enviroment and character. Instaid of spending millenia unwrapping my robot, i use the materiel editor to create the textures... same with the enviroment. Except for the wooden boxes and the iron girders.
I focused nearly all that texturing time on practicing/experimenting with Cell Shading, to give it the cartoon-edged look that i originaly aimed for. As far as i got with it on my own, it looked a bit like Futurama or Fairytale Fights. However, after showing Will from the other class how to do the cell shading, he taught me about Mental Rays and the sorts. We then pretty much combined the two and got an awesome outcome, especially the.. double.. render(?) thing that after like 10 seconds in photoshop, came out all awesome xD

\We also worked on walk animations in the last hour of the day, where we were shown how to make paths for our skeletons to follow. However, i'm the only one i'm aware of who doesn't have a skeleton, but just joints (using the joint tool funily enough). So, while they talked about that, i attempted a rough manually animated walk, while half listening.
Anyway.. look at the pictuuures :D


Thursday 29 April 2010

Warehouse remake -_-

well here i am after 2 weeks.
and i gotta say.. i'm realllllllly annoyed >.>
but not as much anymore.
anyhoo
My entire game enviroment was lost, as the files went corrupt =_=
All i had was a box and a robot left, which isn't much use. This has set me back quite a bit, and i haven't even modelled the main BOX yet, textures aren't done, and i am NOT ready to animate wheni get into college tomorrow. However yes, my enviroment is remodelled and i didit all today in a super mega special mecha awesome chocolate-dipped shining flaming glowing incredible button mashing frenzy. 4 weeks work, re-done in 4 hours!
Yes im tired and annoyed, but it happens... -_-
Damn Technology!!!!

Anyway, moving on from my rant, i'ma gonna share some snapshots and camera fly throughs with you ;)
tadaaaa

And here's some images of what it previously looked like...
it's alot smaller, although it's fiiiiiiine.. hopefully

okay.. so the video uploader is being like a homosexual cuttlefish, but whatever, i'll get them up tomorrow xD.

x3