Wednesday, 14 April 2010

Smaug Walker Mk.I

And so here it is the nearly final model to the chicken walker tank thingy. I think it's turned out pretty good, despite the annoyances i've had with it and whatnot. I changed the feet so that most of the foot is towards the front. This is then balanced out by shifting forward the body's center of gravity. And to my own theory, it should be able to move quicker and more nimble. The joints that connect the upper legs to the body are just a couple of cylindars and i haven't put in the pistons and hinge joint, but i'll fix that once i want to animate it fully. The body is quite similar to the BF2142 walker, however the guns stick out the sides, which is alot more like mech warriors. The weapons are just quickly done fo show.. an 8 missle pack and a 30mm gatling gun. I'll change them soon and make this beast more devastating and more fitting for it's name (Smaug is the dragon from 'The Hobbit' by the way). The visor/eyes/cockpit was my first thought when i started modelling the body. I originally intended for a large cockpit screen like on an X-wing, but slanted 45 degrees forward, however i ended up going for a harder target to hit... robotic eyes, where there will be screens on the inside. Here's some photos and a little 2 second animation of it.



CELL SHADING
Now, i've been experimenting for the last two days with basic cell shading, and i applied it to the walker pretty quickly (was in a rush) and i came up with some pretty cool results. The glare from the light was a little intense, but good enough for a quick render.
Here are some examples of my Cell shading results and a similar 2 second animation of it cell shaded.




;DDDDDDD

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