Friday 28 May 2010

BOX. Trailer... Final HNC 3D Submission

Hey heyyy.. it's been exactly 3 weeks since my last upload. Been rushing around with too much on the brain. But now i'm frreeeee from this project.
I may come back to this at some point in my spare time, who knows.. but i'm pretty pleased with my end result. I could've done alot better if i'd gotten 3DS Max earlier than 4 days ago.. but i'm happy and people like it, so that's alrighty!
This is just a short post today, so i'll leave you with my video
And it's low quality cause of stuff ;P

Friday 7 May 2010

Main BOX.

Even though it's pretty late into the project, with only 3 weeks left to go until the final submission, i still had a couple of items to model. So instaid of listening to and practicing walking animation, i directed all my time to my quick broom and the main box, where the game is set in. Although it was extra time anyhow, and it'll get repeated on Monday.
Anyhoo, i've got pretty much everything cell shaded now and working pretty well. However, i needed to model a box that could open and have an inside, and also look i little unique, so i couldnt just take a duplicate of the boxes lying around the warehouse.
A texture change has happened, where as instaid of the warehouse being filthy, and the box room being sealed off and lit up much like the rooms in portal (kinda all medical and clean).. i changed it around to a more cleaner yet cluttered warehouse, and a sealed off and long forgotten room containing a grimy and a little bit rusty metal box.
Anyway, drop some suggestions and i'll look into them!
And Here's a couple pictures to keep you entertained...



Oh, and i've remade the logo... (for the better i think).
^^^NEW LOGO^^^

WW OLD LOGO WW

:DDDDD

Friday 30 April 2010

Cell Shade Success!

Here we are again! wowee xD
today at college i was focusing on textures for my enviroment and character. Instaid of spending millenia unwrapping my robot, i use the materiel editor to create the textures... same with the enviroment. Except for the wooden boxes and the iron girders.
I focused nearly all that texturing time on practicing/experimenting with Cell Shading, to give it the cartoon-edged look that i originaly aimed for. As far as i got with it on my own, it looked a bit like Futurama or Fairytale Fights. However, after showing Will from the other class how to do the cell shading, he taught me about Mental Rays and the sorts. We then pretty much combined the two and got an awesome outcome, especially the.. double.. render(?) thing that after like 10 seconds in photoshop, came out all awesome xD

\We also worked on walk animations in the last hour of the day, where we were shown how to make paths for our skeletons to follow. However, i'm the only one i'm aware of who doesn't have a skeleton, but just joints (using the joint tool funily enough). So, while they talked about that, i attempted a rough manually animated walk, while half listening.
Anyway.. look at the pictuuures :D


Thursday 29 April 2010

Warehouse remake -_-

well here i am after 2 weeks.
and i gotta say.. i'm realllllllly annoyed >.>
but not as much anymore.
anyhoo
My entire game enviroment was lost, as the files went corrupt =_=
All i had was a box and a robot left, which isn't much use. This has set me back quite a bit, and i haven't even modelled the main BOX yet, textures aren't done, and i am NOT ready to animate wheni get into college tomorrow. However yes, my enviroment is remodelled and i didit all today in a super mega special mecha awesome chocolate-dipped shining flaming glowing incredible button mashing frenzy. 4 weeks work, re-done in 4 hours!
Yes im tired and annoyed, but it happens... -_-
Damn Technology!!!!

Anyway, moving on from my rant, i'ma gonna share some snapshots and camera fly throughs with you ;)
tadaaaa

And here's some images of what it previously looked like...
it's alot smaller, although it's fiiiiiiine.. hopefully

okay.. so the video uploader is being like a homosexual cuttlefish, but whatever, i'll get them up tomorrow xD.

x3

Wednesday 14 April 2010

Smaug Walker Mk.I

And so here it is the nearly final model to the chicken walker tank thingy. I think it's turned out pretty good, despite the annoyances i've had with it and whatnot. I changed the feet so that most of the foot is towards the front. This is then balanced out by shifting forward the body's center of gravity. And to my own theory, it should be able to move quicker and more nimble. The joints that connect the upper legs to the body are just a couple of cylindars and i haven't put in the pistons and hinge joint, but i'll fix that once i want to animate it fully. The body is quite similar to the BF2142 walker, however the guns stick out the sides, which is alot more like mech warriors. The weapons are just quickly done fo show.. an 8 missle pack and a 30mm gatling gun. I'll change them soon and make this beast more devastating and more fitting for it's name (Smaug is the dragon from 'The Hobbit' by the way). The visor/eyes/cockpit was my first thought when i started modelling the body. I originally intended for a large cockpit screen like on an X-wing, but slanted 45 degrees forward, however i ended up going for a harder target to hit... robotic eyes, where there will be screens on the inside. Here's some photos and a little 2 second animation of it.



CELL SHADING
Now, i've been experimenting for the last two days with basic cell shading, and i applied it to the walker pretty quickly (was in a rush) and i came up with some pretty cool results. The glare from the light was a little intense, but good enough for a quick render.
Here are some examples of my Cell shading results and a similar 2 second animation of it cell shaded.




;DDDDDDD

Thursday 1 April 2010

Chicken Walker

Here's just something i HAD to model xD
i've been doodling out different legs and joints for a heavy legged chicken walker
don't know what a chicken walker is? it's a mech/mecha with backwards pointing knee joints (use the starwars AT-ST walker as a reference).

The feet need a bit of work, and i'll need to change the leg-foot joint, but this is just a quickie i did in about an hour. anyhoo.. it's been short, but here they are..

And then here are some drawings and reference pictures.....

Thursday 25 March 2010

Every game needs a box!

Well, at least my game does!
hence the name BOX. xD

This is just a quick post showing off my quick-ish box, which will be multiplied.. ALOT for my game trailer enviroment. The enviroment will look something like the warehouse from Indiana Jones 1 and 4. So here it is! baaa bada baaaaaaa!

And here's some of his friends! xD
:DDDDDDDDDD

Byauta's Steam Rifle

Well here we are after no posts for a MONTH -_-
yes yes yes i know it's teeeeeeeeerrible!
but whatever

Here, i have the gun that i have made for my robot/droid Byauta-Bravo. It is an entirely new concept of deadly water guns. The round fired from the gun is not propelled by a minor explosive in the shell, but by super-heating a shell filled with water and causing it to fire out the round from the presure of the steam created. It sounds absurd, and as we all know (i think), water doesn't turn to steam instantly. But this is where science fiction steps in. There are heating plates around the shell casing, which using the same fuel cells Byauta uses, sends a pulse of an instant 300 degrees C straight through the round.

The design was first thought to be a pistol/sub-machine gun (a machine gun that fires pistol rounds, for you dumb dumbs lol). The shape changed into more of an Assault Rifle, and there it stayed. Originally it used ordinary ordinance with gunpowder in the bullet shells, and when the heat pulse hit the gunpowder, it ignited. This idea removed the firing pin from the back, so the empty bullet shell could be ejected out the backof the gun, rather than the sides. However, an idea swished through my brain, and here we have the steam gun!
Now... enough rambling, lets get on to the pictures! yaaay!

^A simple diagram of how the gun would work.^

Wednesday 24 February 2010

Byauta_Bravo Operational!

And here he is at long last! I got some quick renders of the finished model for my robot Byauta Bravo from the game BOX. (brought to you by EPIC_LEGEND inc).
I've given him a next to black grey paint job with some lighter grey highlights, and a shining Gold for the details, such as the joints and wing feathers. Oh yeah, he has wings now. I might change the colours back to the origonal design of a very pale blue with rusted edges and battle scars, however i really like this and he looks more like a military grade machine this way if you ask me xD.
I need opinions people! I asked about the colours and got a very poor response! If you don't wanna comment or CAN'T, then send me an email and i'll be happy to read it!
spacegazer@hotmail.co.uk
And without further ado...

T-Shirt Design

Well well well
what's this?
something not college related?
oooooh wowee!
I'm making a few designs for T-shirts to make and i want to know what you think and whay should be done to improve them in whatever way! Here's a couple designs just now and i'll ost more sooon!
Ejnoy :D

Here's the LEGEND shirt
Front and Back
LEGEND in Japanese
and
Byauta's Wings from my game BOX.






And Heres the SOS BRIGADE shirt
Front and back
BRIGADE LEADER in Japanese
and
The SOS Brigade's Emblem
from The Melancholy Of Haruhi Suzumiya





:DDD

Monday 22 February 2010

Finished Ship: Bx-03 Emissary

Well here it is. The final model of my jet engine propelled stealth torpedo boat thing!! The texturing is of a similar design to my Manta Glider, with the glowing cracks and patterns. On the underside of the ship, there's six super mega DEATH torpedos of doom that just hover over the water surface. The ship is a twin hulled boat that has a large jet engine that runs right through the main body of the ship and out the top/back and under the wing.
There was an obvious problem that i knew would happen before beginning the texturing. The text on the half that i textured was reversed on the opposite side. But oh well, i think this turned out quite decent to be honest.
And thus, this brings an end to our 'boat and plane low poly project'. T'was fun.


Sunday 14 February 2010

Level Design

right i haven't posted in what.. 5 days now? well here are three level layots i've done for the game BOX.


Prologue

'The Omnious Glow'

The player must find out what's causing the electrical disturbances in the warehouses.

The game starts off with the introductory cutscene explaining the story up till his 2nd year as a janitor at the Beuro Of Experimentation's warehouse district. There is a glitchy disturbance in your UI and your HUD is all over the place. the lights are flickering and the mice are squeaking. There is a yellowish bright glow from under a sealed door at the far end of the main warehouse.

There is no combat in this level. This level is more like the prologue. But there are puzzles that the player must do to find the keycard for the locked door. These puzzles include finding a route over the stacks of crates and getting a hang of the basic movements and combining them into more complex moves to get over and past harder obstacles.

Once you aquire the keycard from the sleeping monkey janitor ontop of the crates, you open the door to come across the Box. It shifts to a cutscene and byauta walks towards the crate. He lifts the crate top and is pulled in. The opening credits role in.

Watch out for the crates... you're not as light as a lump of flesh.


Main quest PART 01

'The Journey'

Find out the mysteries of BOX and defeat the evil behind them.

The quest starts after the opening credits. You wake up (or power up) on a small golden beach. You soon learn what you must do to survive and learn how to harness the power of the fuel that runs through you. There are a few villages that you come across on your travels that each contribute to the main storyline but contain a quest of their own. There is another island that is close to the main one, which is basically a large standing narrow volcano of death. The bridge is blown out and a sign beside it reads... "Head blacksmith, Stone mason and construction chief.. MISSING".

You must venture through the world of box to find the three missing furries. Each one with a full on quest and rewards. You must find all of them to get the bridge fixed. You will face the Furrless Banditos, Furry Trolls, etc. You must find your way up and over buildings in the main city. Combination locks protect "ancient" seals. Once you find the target, you may even need to chase them around and immobilise them.

After the three missing members of the bridge construction team are regathered, they start work on the bridge at a super warp speed. The bridge will take 2 days in game time, which is about 4 hours real time, unless you sleep. Once complete, you gain access to part two of the Main storyline. After each successful kidnapped member is saved, he will reward you with an "ancient" artifact that fits onto you nicely. Such as a sword, shield, armour, etc...

Don't try and swim. You're a machine!


End Game

'Time for Celebration'

Dr. Fuzzywinks is gone, head to Central city to celebrate.

After defeating Dr. Fuzzywinks and destroying his labratory, you lie half way up the volcano looking over the island. Fireworks fly up from Central city and you can hear cheers. Upon arriving at the city, there is a rumbling and the top of the volcano opens up. The experimental laser cannon that was being developed is now aimed at the center point of the city.

This is where the timer starts and you have only 3 minutes to get through the entire city to get to the center. Once there you must stand upon the podeum and take the laser shot tho the chest. Once hit, there's a frenzy of button mashing and button combos in order to throw the beam back to where it came from.

-Cutscene- The laser explodes along with half the volcano. The Doctor shouldn't have survived that. The furries dance around in joy and hug against the droid. But byauta is blank and lifeless and still as a rock. The scene fades out to black and the credits roll in. After completion, if you watch the epilogue after the credits, you unlock a new character skin for the next time you play through. Also, a cheats menu is open, where it doesnt make the game any easier, but makes it more fun and silly.

You're a Model... Hold that pose

Tuesday 9 February 2010

Completed Aircraft.. The Manta Glider

This is my Manta VTOL Stealth Glider. yes i know gliders don't do VTOL cause their engines (if they have one) are only enough to give a small help in climb. but whatever, just remember the stargate gliders lol. The initial design had a laaarge rounded fan in the middle of a U-shaped chassis. The fan could swivel 360 Degrees around in order for complete manouverability. However, the fan now is alot smaller, and two smaller fans were to be put on the forward wings, but since this was a low poly project and the plane doesn't have to actually work, it had to do. However, i like to make things that might technically work in the real world... oh well... at least i got to make it look SWEET.
Anyhoo, check it out with it's epic stripes :P.
And here's my super realistic one!! haha
:3

Crap Unwrapped

Weeeell after 2 weeks of starting the house and garage scene i'm here at the stage that i dreaded the most.. the unwrapping -_-
after about 6.30-7 hours, i got my house unwrapped.
the garage and the car are yet to be done however, but they SHOULDN'T take too long... however thats exactly what i said about the house, and that took me a whole day.
And to be honest i was pretty crap at the whole UVW Mapping until Monday, but i think i've got the hang of it now. The biggest problem that i probably faced was all the wee hidden edges that dadnt seem to make fucking sence! well anyway, here's the super exciting unwrap pics that aren't actually super exciting..
but looks awesome when textured to the house.. MATRIX STYLE :D

:DDDDDDDDDDDDDDDDD

Thursday 4 February 2010

Logo, Emblem, Insignia, etc...

here's just a small post on the insignia or whatever for my game 'BOX'. it came across me quite awesomly! i originally thought of simply making it BOX with the 0 as the recycling sign thingy. Then i wanted to make it more boxy(?) and had the arrows be each 2 sides of a hexagon shape. And when i put the arrows in shape.. i noticed.. HEY, it looks like a 3d box! i forgot that hexagons looked like 3d boxes if you look at them right.
And well, here's the rough version.

If you have any opinions on it, i'm all eyes (heh heh)!!

:DDDDD

..//BTAUTA_BRAVO/ ready for duty... almost xD

Today, i've been continuing the modelling of my latest creation! Byauta-B, the now janitor ex combat droid. i posted about the games project last week, and by that point i'd only modelled his legs. But here he is in his almost full pride and glory! I modelled his arms, torso, and the body-leg joints (they took forever to think of a sufficient joint lol). All that really needs to be done to him is.. elbow bads like the knees, a shoulder pad on his left arm, the body-arm joints, backpack, and the head. Huh.. now that i just typed it out, it seems alot more listy.. :P
The next steps after these bits n bobs will be the detailing, like what i've done tof the plating on the arms, and then i'll try on some basic textures to see how he looks. The colour selection is either white or very light blue, with rusted edges and joints. Anymore colour ideas? please tell! i'm all ears! or.. eyes.. or whatever..
without further ado.. ba baba baaaah!
Here's his sihlouette (or whatever)... quite recognisable lol
(h5) :D